POV-Ray : Newsgroups : povray.binaries.utilities : A way to create surface normals in .obj?? : Re: A way to create surface normals in .obj?? Server Time
17 Jun 2024 10:57:36 EDT (-0400)
  Re: A way to create surface normals in .obj??  
From: Stephen Bell
Date: 6 Mar 2001 18:01:30
Message: <3aa56c4a$1@news.povray.org>
Wow, I was trying to do exactly the same thing as you were (minus a bit of
your technical knowledge though, I think).  Where did you find "OBJuvPOV".
From what you're said, the output is still less than perfect, but I'd like
to mess around with it a bit too.  If you come up with any solutions to your
problem, please post them as I am very interested.

Stephen Bell

"October" <oct### [at] hotmailcom> wrote in message
news:3a8b4493@news.povray.org...
> Hi all,
>
> I'm trying to refine some techniques using only free software to go from
an
> organic model to a finished render using uv texture mapping in Megapov.
>
> Currently I am using the excellent Hamapatch software to model, UVmapper
to
> create texture map templates and OBJuvPOV to create the .pov and .inc
files.
> Unfortunately Hamapatch's .obj export function does *not* create surface
> normals for texturing and I am having to use several other steps
(including
> "smooth" in Crossroads) that work but still lead to less than perfect
> results.
>
> What I need is either a free converter or a dedicated utility that can
take
> the data in a .obj file and create/calculate normal data for *all*
vertices.
>
> Does anyone have any good suggestions in these regards???
>
> Thanks in advance,
>
> Jon Hoskins
>
>


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